Players who don’t like the new 0. 9. It used to be called Starfarer. 2D RPG/Trade/Fleet Combat Game. 4. You have enough money to get started. There’s the mod that gives you a second colony page (hence 12 more tile slots), DIY planets, Terraforming and Station Construction (I could literally add 3 astrapoli to this world and and just dominate the market), and maybe 30+ ship, weapon and faction packs. It's nearly impossible to make more than the tiniest of changes without corrupting something. 1. 6. Players who don’t like the new 0. The forum page for that mod has a description of the various terra forming buildings you can build and. json) and changing the value of maxColonySize. This happens both in a game that was created in 0. That way you’ll have buffer of friendlies in case of counter-fleets and what not. Second, Non-core systems (excluding Nebulas due to engine limitations) are hidden from the hyperspace map, and must be seeked out by the player. 1. Additionally, Nexerelin, either DIY Planets or Terraforming and Station Construction, and Starship Legends are all really good. just like DIY planets after the completion of terraforming, and same for the structure icon on a market upon the. Plurpo • 1 yr. DIY Planets There are many more, but it’s almost midnight so I can list all of them. It also includes endgame methods for. It's hilarious! 1 / 4. R. That is from DIY Planets. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. For options like the officer limit, how much can be idle in your fleet screen. you put the archived file directly into the mods folder. 0. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. - More Dialogue Options for Fleet Encounters. You can do this from a distance. You eivode tour marines into battalions of up to 800. 2D RPG/Trade/Fleet Combat Game. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. 2MB. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. This enzyme functions at extreme temperature and pressure, giving it high potential for industrial carbon sequestration. Go to starsector r/starsector. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Cryovolcanic worlds can go as low as 125% hazard rating if you have an orbital lamp, and they can have plentiful volatiles + abundant ore + abundant rare ore. Planetary defenses are separate, and can be increased by colony size, buildings and one new installable item. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. ago. 1 rock is enough to use the genesis, you dont need a asteroid belt. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Yes the mod does allow the player to construct coronal hypershunt. captains and officers), and 3,020 names for stellar objects (i. Premium Powerups Explore Gaming. There's an example command to spawn planets here, and campaign entities here. 8 – battle logs, ship kill counts and more Mod, the choice for serious players seeking advanced features and customization options. • 7 yr. It needs 4 food to sustain its colonists. Mod_Info. He can be met once the Player is Level 5. ago. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. Man I wish Starsector had a mod manager. Second probably Terraforming and station construction from bsomethingcantrememberhisname. An in-progress blog post is available at dev blog post. What would be a lore like explanation for SE (Role Play Server) upvotes. " Art by @DinoBoiRex1. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. • 2 yr. r/science. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. 14, for Starsector 0. It is intended to make otherwise marginal…Elevate your Starsector gameplay with the [0. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. So I destabilized a jump point as part of the story quest (the one in the Galatia academy story where I test out a gate only to have it explode). Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced. Now, let's be honest, each system is a paradise system with Boggled's TaSC and DYI Terraforming and more. ago. 80%. Safe to add mid-save too. ). He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints. 2D RPG/Trade/Fleet Combat Game. Slap Alpha cores on every colony. 14 Dassault-Mikoyan Engineering 1. It used to be called Starfarer. 0: One set-up plan allows a maximum of five planets, which is the maximum players can get WITHOUT alpha coresThis page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. r/starsector. 0. 95. Premium Powerups . CYMilkydromeda • United Aurora Federation • 1 yr. Premium Powerups Explore Gaming. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. It's from DIY planets, look at the forum page to see what items from it do and how they are used. The. Great Seed, best I've seen so far. e. • 2 yr. It is a cemetery for the satellites and space stations. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. 2. Change planet and colony descriptions with an in-game interface. high hazard planets make hazard pay very expensive and its only going to get more expensive. -Survey data adds up. Bit of a shame tbh, its terraforming items. Plurpo • 1 yr. Advertisement Coins. 0 FuzzryPack 1. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. xml" using Notepad++. - Vulcan - small volcanic planet orbiting Vesta, suitable for industry. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Size, largest to smallest: Vast > Extensive > Widespread > Scattered. 51K subscribers in the starsector community. Lure the patrols away. NaitNait • Almost all mods are compatible with all mods in the Starsector community. 1. Also my planet keeps floating into a nearby asteroid belt lmao. TIL Place on Earth furthest from land is Point Nemo or Pole of inaccessibility. You can slap all kinds of buffs to make things produce better. ago. Larger colony size means more mining production. Quite a few people have offered to contribute which is great and he said I'm. 1. Advertisement Coins. e. Click that and a menu should open up and you can choose to terraform one of your planets. DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. It adds a whole new bounty system, with some challenging targets as well as some unique bounties. If you use DIY planets you have to turn off terraforming of this mod terraforming features so both mods doesn't collide with each other terraforming mechanics. ) Save your game. The "size" of the market doesn't refer to the physical size, but the number of people living there. Mods must be compatible with the current version of Starsector to make it on this list,. 1. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. The only thing Starsector would benefit from releasing on steam would be even bigger modsdiy planets 1. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Would recommend the mod anyway for the stuff it. Just wrote this for someone in the unnoficial discord & they pointed out that it'd be helpful for this thread -. The entire quest is a work in progress and a 'test of concept' kind of thing. No, this feature is from TASC "terraforming and station construction". haven't heard of any major bugs with these, but do keep a backup of your save just in case something goes awry. Editing the save file directly is highly discouraged. 0. Planet type. Terraforming and Station Construction is the mod you’re looking for. For your convenience Ill also list down the short term and long term benefits. MendezReddit • 5 mo. As others have pointed out, play. At the cost of 5,000 fuel, you can create a round-trip connection to a random Gate anywhere in the galaxy. Re: [0. . 2D RPG/Trade/Fleet Combat Game. 14, for Starsector 0. 8. 1a RC3. An Incredibly Basic Guide to Editing Planets. The mod allows you to build your own Hupershuts, planets, and terraform. You have to extract the contained folder into your starfarer/mods/ folder, and then select the mod you need via the game launch menu. Mod, the choice for serious players seeking advanced features and customization options. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. « Last Edit: March 30, 2021, 06:05:22 AM by Kentington » Logged My mods: DIY Planets: Terraforming and More Capture Officers and Crew Beyond The Sector. I'm. The quality of the system as a whole matters more than individual planets. And then there is an item for the super computer called an RTX something (like as a joke), but it increases income more and spreads it 12LY. Safe to add mid-save too. Seeker - Unidentified Contact: closest I've found to starsector alien ships. /data/config/". Terran = “new terra” desert = new Sahara/new Arizona. Gas Giants are low on volatiles, but this can be bumped up with a special item. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. Usually has really good resources. It's in modded only, Nex or Starships Legends iirc. Download. 95a. DIY Planets ExiledSpace FastEngineRendering FleetSizeByDP Fuel Siphoning Grand Colonies GraphicsLib HexShields Hazard Mining Inc. Elevate your Starsector gameplay with the [0. 0 coins. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Market conditions are properties of a market representing local environmental or social conditions. Improved Rotary weapons makes a few weapons look better. Under each label a number of elements are possible possible values include "an" RGBA colour array as. Ships with s-mods that you didn't build in do not grant bonus XP when scuttled. If you want to make a small colony that is profitable, but mostly serves as a storage facility/refueling depot, then I would recommend looking for a cheap world with 150% hazard or less. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. You can't choose a specific system, just a general direction, and having shades, mirrors, or astropolis. 95a. 0. I have created an AI core in Character. Colonies by SirHartley [ 0. and then make the stellar mirrors orbiting your planet like eventide did. That’s what COMSEC revisionist historians want you to think. . 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. It really was. e Nexerlin v-0. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. Approaching from an asteroid field helps with a low profile as well. You get 70-85% of “supplies” used. I'm getting ready to start a modded playthrough. 95a] DIY Planets - Terraforming and more! « Reply #366 on: June 03, 2023, 07:42:25 PM ». 95a is here. I've tested out some mods that could sweeten up my colony game and tried some for compatibility. Re: [0. drawing a blank Luddic enhancement. The problem with DIY planet's hypershunt construction. 5. ago. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Don't think you can change tundra to frozen even in DIY planets. ai. You can also add a synchotroncore to your inv with additem synchotron. Moasseman • 1 yr. Survey everything. ago. Just wanted to share this horrid thing with someone. d Industrial Evolution v-3. To make changes to the planets, simply edit the file MODSystem_modPlugin. Colonies are player-owned settlements on planets within the sector. 5b fighter exanpansion 1. Ah ok, thank you and my apologies. It used to be called Starfarer. . 95a] DIY Planets - Terraforming and more! Can confirm that's the issue. So it has always been, so it shall be so long as humans are human. You don't colonize system with only one planet. Join. Nex turn Starsector into an actual 4x game and most faction mods need it to work. The Unofficial Community Discord - the most active Starsector community. I just started to play with mods and have the QoL mods and Nex but want to add more faction and ship mods. Anorangutan • 10 mo. Over 263 satellites including MIR, 142-ton Russian Space Station have been crashed here. One of the bigger tasks for this release cycle has been adding new content into the game. 2D RPG/Trade/Fleet Combat Game. DIY Planet terraforming and more: Adds the abilty to terraform planets and more. DamascusSeraph_ • 1 yr. You can open it with any text editor. The consensus seems to be that everyone glasses planets when they get to a certain point. 95a. Terraforming Ismara has been a pain. "When you, a spacer, decide to try something else besides going out and fighting the Luddic Path for the nteenth time. java. Ismara looking beautiful. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. The word flesh-ship makes me uncomfortable though. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Get 2 or 3 in you fleet and you've got loads of cargo space, cuts the cost of surveying to just 5 supplies for basically every planet, and doesn't even slow your fleet down. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. One or two on a planet's orbit would make it have a jump point relatively close at all times, rather than spending a week on. Do not use sustained burn. Participants control telescopes in the CfA’s MicroObservatory Robotic Telescope Network through their web browsers, using them to locate potential exoplanets without having. json" file located in ". made them a true threat imo Portrait pack 1. Yeah, I haven't activate DIY planet. v1. 0. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so. "DIY planets" mod has tereforming options to remove or add atmosphere even on gas giants (it takes a lot of time and need special modded items to work). Starsector players when they face the bare minimum of consequences for killing hundreds of millions of people and probably ending the Sector's hope of survival with the destruction of its largest manufacturing base and reservoir of institutional knowledge:Go to starsector r/starsector. Them you have to move them around in response to the enemy's movies. 1. 1 / 2. With that I have a bug to report, where an asteroid field, that was turned into a planet, reappears after loading, thus allowing clusters of planets. Lta and hte are ones of the least balanced mods in the modiverse. So, here I am with a planet that has Low Light and Extreme cold. Either DIY Planets or Terraforming and Station Construction, those are the terraforming mods I use. 5LY of Duzahk. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. NASA is planning to crash International Space Station here at 2028. Colonies are player-owned settlements on planets within the sector. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. starfarer. can run either or both, just go in and disable the conflicting features in either's config. ago. And don't forget to buy the game if you haven't already!Try to reinstall the base game (moving your mods and save folders to somewhere else). 96a] Experimental Hull Modifications by lyravega. The problem here however is that being the only planet in the system. For factions or things that contain factions, I recommend Star Federation. 0. However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. 6a diable avionics 2. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. A mature colony typically has around 300K+ income and ~60K upkeep. There are two really good terraforming mods , diy planets and TASC ( Terraforming And Station Construction) and while they do thing differently they are compatible and do things the other don’t , TASC does allow you to build a orbital solar array for farming but also for terraforming but DIY do it differently. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 306. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. Just FYI the mod author behind DIY Planets has more or less disappeared off the face of the earth, and it's unlikely he'll return, so don't expect fixes or updates to come out for it in the future. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. 5. I try to keep new factions out of my game and only add ships. « Last Edit: October 13, 2022, 04:02:29 PM. I had an issue where the game would progressively have memory leaks and start lagging/stuttering, been running. I had accepted the quest once before, but failed as the defender was too strong for me. Starship legends, beyond the sector, neutrino mk2, speed up mod, DIY planets. In-game description Farming is an industry. Its cheap and costs you almost nothing to do. Go to starsector r. You can drop 3 stations on a major planet. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. Derkadur97 • Welcome to DOOM Incorporated • 2 yr. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different. I think most have already been mentioned here, just want to add two other mods: 1. Wondering about what people would consider must have/ great mods. It used to be called Starfarer. StarSector update 0. v1. Join. It's also. Seeker - Unidentified Contact: closest I've found to starsector alien ships. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. 2D RPG/Trade/Fleet Combat Game. Yeah, I haven't activate DIY planet. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. 2D RPG/Trade/Fleet Combat Game Members. I don't need everything on one planet. f interstellar imperium 2. New playthrough. In addition, it's got both kinds of ore, organics, and volatiles. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. ago. Re: [0. It really went from let's find the best habitable planet to let's find the best no-atmosphere planet that also has a habitable with organics and a jovian with volatiles. So what you wanna do is right click a ability you arent using like distress signal or follow me or interdict (make sure the lock button is disabled) then swap to the image of what looks like the farmland industry. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. The most must have is Nexerelin. November 26, 2022. It was 4-6 turns of ground combat. e. 1 extratential lanestate 0. About 50 terraforming items of various types, for some reason the DIY planets mod has way overpriced them (like several times the price of a pristine. Terraforming and Station Construction lets you build Domain era items now so you can pair that with DIY Planets and restore Domain level civilization. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. 2. Participants control telescopes in the CfA’s MicroObservatory Robotic. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. . 2D RPG/Trade/Fleet Combat Game. e. Substance abuse: It sets up alcohol as a commodity with a brewery as an additional industry. Industrial Evolution, and DIY planets could be up your alley Varyas Ship pack, big beans ship pack both add cool new ships that many mods. Just realized the extremely hot barren world is great for a military base, with a. [0. 3. Edit: it's a part of the DIY planets mod. To exploit them at their fullest however, you need to. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Human beings can survive unprotected exposure to the surface conditions of (market). Star Sector | Review - Nuke Them From Orbit. Diy planets, it's not needed but it's interesting to use in the late game. Why though? Usually a few raids are more than enough to destabilize a planet for an unrecoverable 20+ months of recent unrest so you can watch them tear themselves apart from lack of goods to consume. d hmi supervillains 0. aCobOfCornWithStyle • 8 mo. Elevate your Starsector gameplay with the [0. Advertisement Coins. 2 First Persean Empire 1. 378 votes, 45 comments. Every mod will need a Mod_Info. DIY planets terraforming is similar but does not have the kind of minute tweaks that can be done under TASC. You said that both mods were compatible if I turned off the terraforming options of your mod. 2 Diable Avionics 2. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). I would replace TASC with DIY planets, or both but go into the config and disable terraforming for TASC. Guidelines to Modding. Starsector Modding forums (Modding Tools. A mod for Starsector 0. v1. 16. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. Never forget Hanan Pacha. MtnMaiden • 22 days ago. 1 industrial evolution 2. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. under602known. 95a. It adds pre-specified images. ago. 516. You can find piles of 20k ore sometimes. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. Chicken's Tech Shop adds a character named Chicken to the game. Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. If a ship hits the debris, it turns into an asteroid. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. İn vanilla you cant terraform those planets, if not optimized your choice of colony selection narrowed.